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Writing Samples

Selected works demonstrating game writing and narrative design skills across dialogue, quest designs, and item descriptions

"Helping the Hero"

  • Quest Design Document

  • Context: Quest design document for a Cards of Heart questline detailing the summary, characters, overall quest structure and location layout

  • Highlights

    • Organizes high level information on characters, items, and conversations in the quest for engineers and writers

    • Created for Cards of Heart, a game focused on using real CBT therapy techniques in a cozy RPG experience

 

    View Sample: "Helping the Hero"

"Cause"

  • Short Narrative Scene Script

  • Context: A standalone short piece focused on pacing, voice, and descriptive tone about a captain who rallies his soldiers to save the rest in a fight they've already lost

  • Highlights

    • Focuses on character voice and emotion​

    • Demonstrates tone and emotional gravity through both dialogue and descriptive action

 

    View Sample: "Cause"

"Wonder and Chaos"

  • Short Narrative Scene Script

  • Context: A standalone scene introducing character persona and environmental clues in a humorous tone and a mysterious edge when an explorer and alien-like creature stumble upon an underground world

  • Highlights

    • Light-hearted, enchanting, and charming character voices with a comedic tone and an underlying sense of mystery

    • Provides insight into character personality and motivations while also highlighting key environmental elements to encourage exploration

 

    View Sample: "Wonder and Chaos"

"The Loudest Cock in Town"

  • Quest Narrative Documents

  • Context: Design document outlining a standalone quest storyline, quest log, and all character conversations shaping the player’s journey as they deal with a genetically modified and cybernetically enhanced rooster.

  • Highlights

    • Playful and humorous tone with endearing characters and quest objectives

    • Illustrates character personality and accent through multiple conversations and different endings

 

    View Samples:

Quest Design Document

Narrative Design Document

"A Moral Fork"

  • Quest Narrative Document

  • Context: Design document outlining a standalone quest storyline, quest log, and character conversations as it evolves with the player's choices in a difficult moral situation

  • Highlights

    • Sets a serious, grave atmosphere around the player's actions and decision

    • Demonstrate emotional gravity and branching narrative management through conversation dialogue and descriptive action

 

    View Sample: "A Moral Fork"

Item and Equipment Descriptions

  • Item and Equipment Descriptive Flavor Text

  • Context: A list of descriptive text that also provides information about each item's use for fantasy and sci-fi gear, consumables, and curios

  • Highlights

    • Shows contrasts and balance between functional purpose and narrative weight

    • Descriptions that explain an item's use easily while also immersing the player in a world that feels lived-in 

 

    View Sample: "Item and Equipment"

© 2025 by Bryan Nguyen

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