Writing Samples
Selected works demonstrating game writing and narrative design skills across dialogue, quest designs, and item descriptions
"Helping the Hero"
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Quest Design Document
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Context: Quest design document for a Cards of Heart questline detailing the summary, characters, overall quest structure and location layout
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Highlights
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Organizes high level information on characters, items, and conversations in the quest for engineers and writers
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Created for Cards of Heart, a game focused on using real CBT therapy techniques in a cozy RPG experience
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View Sample: "Helping the Hero"
"Cause"
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Short Narrative Scene Script
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Context: A standalone short piece focused on pacing, voice, and descriptive tone about a captain who rallies his soldiers to save the rest in a fight they've already lost
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Highlights
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Focuses on character voice and emotion​
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Demonstrates tone and emotional gravity through both dialogue and descriptive action
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View Sample: "Cause"
"Wonder and Chaos"
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Short Narrative Scene Script
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Context: A standalone scene introducing character persona and environmental clues in a humorous tone and a mysterious edge when an explorer and alien-like creature stumble upon an underground world
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Highlights
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Light-hearted, enchanting, and charming character voices with a comedic tone and an underlying sense of mystery
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Provides insight into character personality and motivations while also highlighting key environmental elements to encourage exploration
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View Sample: "Wonder and Chaos"
"The Loudest Cock in Town"
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Quest Narrative Documents
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Context: Design document outlining a standalone quest storyline, quest log, and all character conversations shaping the player’s journey as they deal with a genetically modified and cybernetically enhanced rooster.
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Highlights
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Playful and humorous tone with endearing characters and quest objectives
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Illustrates character personality and accent through multiple conversations and different endings
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View Samples:
"A Moral Fork"
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Quest Narrative Document
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Context: Design document outlining a standalone quest storyline, quest log, and character conversations as it evolves with the player's choices in a difficult moral situation
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Highlights
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Sets a serious, grave atmosphere around the player's actions and decision
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Demonstrate emotional gravity and branching narrative management through conversation dialogue and descriptive action
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View Sample: "A Moral Fork"
Item and Equipment Descriptions
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Item and Equipment Descriptive Flavor Text
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Context: A list of descriptive text that also provides information about each item's use for fantasy and sci-fi gear, consumables, and curios
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Highlights
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Shows contrasts and balance between functional purpose and narrative weight
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Descriptions that explain an item's use easily while also immersing the player in a world that feels lived-in
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View Sample: "Item and Equipment"