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Cards of Heart Refining Version.jpg

Unity | Environmental Lead, Narrative Designer | 41 Team Members

“Cards of Heart” is a narrative-focused cozy digital card game mixed with a top-down RPG about a young woman’s daily mental health struggles against her inner Shadows. Complete errands for town residents, build your deck, face Shadows, and uncover Amalia’s memories in this cozy, narrative-driven, deck-building RPG.

Cards of Heart Trailer

Sept. 6, 2024

Trading Card Game

Story Rich

2D

Conversation

Roles and Responsibilities

As the environmental narrative lead, my main responsibilities consist of designing the side quests, NPCs, and developing the world-building.

Side Quests

  • Led the 9- person environmental team to plan out locations of NPCs for side quest and where players go during each step of the quests

  • Designed high-level concepts and quest structures for all side quests including rewards and NPCS involved

  • Organize each side quest into sequences and beats, similar to a Game Macro

  • Accompanying each quest description are reference pictures and art to set the tone and clarify vision

  • Iterated on quests several times to achieve a coherent set that fit the experience goals of the game

NPCs

  • Designed the main NPCs that became Battle Companion Cards for the card system

  • Developed side NPCs that populate the world and give side quests

  • Collaborated with the environmental team to give every character personality/attitude, personal history, story role, and unique visual design

  • Created a character bible in Google Sheets to communicate clearly with the art team beginning with concepts to final 2D sprites and portrait art

World-Building

  • Focused on the role of Magic, Adventurers, and the history of Respite, the town the game takes place in

  • Started with magic, describing the evolution of magic in society and the role of magic wielders up until the time of the game

  • Similar process to magic for creating the role of adventurers. Gave conflicts to the role and purpose of adventurers that have led to different types of adventurers inhabiting the world

  • For Respite, I started with how it was founded and by whom. Then described how the town's attractions have transformed over time to how it is now within the game

© 2025 by Bryan Nguyen

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